Events
Send Unit On Duty
Client to Server nex-duty:server:go_on_duty
Argument
Type
Description
Example
entity_id
string
The entity identifier the player will be going on duty as
"lspd"
callsign [optional]
string
An optional callsign value for the
"1S-57" or null
loadout
integer
Whether the loadout for the entity should be applied to the player.
1 or 0
bodycam
integer
Whether the bodycam interface should be shown whilst on duty.
1 or 0
TriggerServerEvent("nex-duty:server:go_on_duty", "lspd", "1S-57", 0, 0)Send Off / Suspend a Unit
Client to Server nex-duty:server:execute_user_action
Argument
Type
Description
Example
user
integer
The source of the player you intend to execute an action on.
12
action
string
suspend or offduty
suspend or offduty
data
object
The optional data for the function, length is required for a suspension, and is processed as an integer in hours.
entity
string
The entity identifier of the unit
lspd
TriggerServerEvent("nex-duty:server:execute_user_action", 12, "suspend", { "reason": "Reckless Endangerment", "length": 12 }, "lspd")TriggerServerEvent("nex-duty:server:execute_user_action", 12, "offduty", { "reason": "Reckless Endangerment" }, "lspd")Last updated